

Which wouldn’t have been such a big deal, if the Redmond giant wasn’t putting a huge markup on the things even in 2005, $99 USD for 20 GBs was highway robbery.

It was a bog standard 2.5″ SATA drive inside a fancy enclosure, but as explained by, Microsoft went to considerable lengths to prevent the user from upgrading it themselves. Take for example the removable hard drive of the Xbox 360. But while this overlap theoretically offers considerable benefits, such as the ability to use your own USB controller rather than being stuck with the system’s default, the manufacturers haven’t always been so accommodating.
Servo motor arduino youtube software#
Continue reading “Dungeons And Dragons Board Game From The 1980s Holds A TMS1100” → Posted in Microcontrollers, Retrocomputing Tagged board game, board games, dungeon crawler, Dungeons and Dragons, mattel, TMS1000Īnyone who’s owned a game console from the last couple of generations will tell you that the machines are becoming increasingly like set-top computers - equipped with USB ports, Bluetooth, removable hard drives, and their own online software repositories. In addition, the pieces are diecast metal, which allows the game to detect where the pieces have been placed.
Servo motor arduino youtube manual#
The eight buttons on the side allow you to hear the different tones to know what they mean, as we imagine even the most well-written manual might struggle to describe that. As you move through the labyrinth, a microcontroller emits twelve audio cues telling you what you’ve run into (walls, doors, treasure, and so on). You and a friend are characters on the board, navigating an eight-by-eight maze. Luckily for us, he decided to do a complete teardown and a comprehensive review more than 40 years after it came out. was dealing with a few boxes of old stuff when he came across the game. Today is a little tour back to the early 1980s when Mattel released the DUNGEONS & DRAGONS Computer Labyrinth Game. Once you’re done disabling protections, however, do check out some ArtNet projects for inspiration – it’s a genuinely useful protocol supported in a ton of fancy software, and it might be that you want to use it in the firmware of your RGB strip controller board! Posted in Network Hacks Tagged Art-Net, dos protection, l2 switch Sadly, as she points out, this problem isn’t even a direct consequence of some inherent property of ArtNet, but merely a consequence of a bizarre design choice. In short, if your ArtNet stream is mysteriously not going through and your switch is on the fancier side, says you might need to disable some security mechanisms. As a result, ArtNet traffic actually triggers some protections on switches at the fancier end, specifically, so-called BLAT protection. This behaviour violates RFCs, and not just in an abstract manner – such behaviour is indicative of certain kinds of attacks, that switches on the smart side are able and are supposed to prevent. Unlike DMX-512 which can use different physical mediums, ArtNet uses Ethernet, taking form of the usual kind of network packets – and it does seem to do a great job about that, if it weren’t for this one thing.įor some reason, ArtNet connections are required to use the same destination and source port – unlike the usual network traffic, where the destination port is protocol-dependent and the source port is randomized. ArtNet is a protocol for lighting control over DMX-512 – simply put, it allows you to blink a whole ton of LEDs, even literally. For instance, tells us about how the the ArtNet protocol’s odd design choices are causing incompatibility with certain Ethernet switches. Cool technology often comes at a cost, and it’s not always that this cost is justified.
